Ray-Plane Intersection Calculator
Enter the ray origin, direction, and plane normal & constant to find the intersection point.
Result
How to use
- Enter your values in the fields above.
- Press Calculate to see your result instantly.
- Use the Share button to copy a link to your result.
About this calculator
In 3D graphics and geometry, a ray is expressed parametrically as O + t·D, an origin point O extended along a direction D by a scalar t, while a plane is defined by the implicit equation n·X = d, where n is the plane's normal vector and d is a constant offset. Substituting the ray into the plane equation and solving gives t = (d − n·O) / (n·D); plugging that t back into O + t·D yields the exact hit point.
This is the core computation behind ray tracing renderers, CAD collision and clipping tests, and physics-engine raycasts. When n·D is zero the ray is parallel to the plane and never intersects it (or lies within it), and a negative t means the intersection lies behind the ray's origin rather than in front of it — both cases this calculator flags explicitly.
Was this helpful?
Popular calculators
Loan Calculator
Monthly payment, total interest and full amortization schedule.
Percentage Calculator
Percent change, percent of, and ratio calculations.
Discount Calculator
Calculate final price, savings, and discount amount.
BMI Calculator
Body mass index from height and weight (metric or imperial).
Age Calculator
Compute your exact age in years, months and days from a birth date.
Compound Interest Calculator
Calculate the final amount and interest earned with compounding.
All Calculators
No calculators found
Comments (0)